Scott Nicholson

Photo of Scott Nicholson

Professor Faculty of Human and Social Sciences Game Design and Development Brantford, Ontario scott.nicholson@wlu.ca Office: (519) 756-8228 ext. 5893

Media Relations

Claire Bruner-Prime
Communications and Media Relations Officer
cprime@wlu.ca
(519) 884-0710 ext. 3684

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Media Relations

Claire Bruner-Prime
Communications and Media Relations Officer
cprime@wlu.ca
(519) 884-0710 ext. 3684

Lori Chalmers Morrison
Director: Integrated Communications
lchalmersmorrison@wlu.ca
(519) 884-0710 ext. 3067

Graham Mitchell
Director: Communications & Issues Management
gmitchell@wlu.ca
(519) 884-0710 ext. 3070

Brantford Campus:

Beth Gurney
Associate Director: Communications & Public Affairs
bgurney@wlu.ca
(519) 884-0710 ext. 5753

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Bio/Research

I hold degrees in Information Science, Library Science, and Math and Computer Science. Previously, I was a professor at Syracuse University's School of Information Science from 2001-2015, where I was the director of the Masters of the Library and Information Science program. I was also a visiting...

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Bio/Research

I hold degrees in Information Science, Library Science, and Math and Computer Science. Previously, I was a professor at Syracuse University's School of Information Science from 2001-2015, where I was the director of the Masters of the Library and Information Science program. I was also a visiting professor at MIT's Gambit Game Lab during the 2011-2012 academic year.

My main interest is in creating games and helping others create games and simulations that can change the world, otherwise known as transformative games, serious games, educational games or applied games. Based upon the situation, these might be board and card games, digital games, or live-action games like Escape Rooms.

I explore methods of participatory design, where I encourage the community to be a co-creator in the games through game jams and workshops. I also work on Meaningful Gamification, which is the use of elements from games other than rewards to motivate people.

My current research is focused on how we can use design concepts from Escape Rooms to make engaging activities for places of informal learning like museums and libraries and for training activities for corporate and non-profit organizations.


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